Greetings,
Running parallel is possible for both examples. The latter makes use of relay (for orderly) and gather capabilities in MCE.
First Example
use strict;
use warnings;
use GD::Simple;
use MCE::Map;
my $png = GD::Image->newFromPng('test.png');
my ($width,$height) = $png->getBounds;
MCE::Map->init( max_workers => 4 );
my @sw = mce_map {
my ($y,$str) = ($_,'');
for my $x (0..$width - 1) {
$str .= getPixel($x,$y);
}
$str;
} 0..$height - 1;
MCE::Map->finish();
# print $_, "\n" for @sw;
sub getPixel {
my ($index) = $png->getPixel($_[0],$_[1]);
my ($r,$g,$b) = $png->rgb($index);
my $p = ($b > 128 || $r > 128) ? 0 : 1;
return $p;
}
Second Example
use strict;
use warnings;
use GD::Simple;
use MCE;
my $png = GD::Image->newFromPng('test.png');
my ($bx,$by) = $png->getBounds;
my @col; # foreground colors
for (0..$png->colorsTotal) {
my ($r,$g,$b) = $png->rgb($_);
push (@col,$_) unless ($b>128 || $r>128);
}
my $pdata = '';
MCE->new(
max_workers => 4,
chunk_size => 1,
input_data => \@col,
init_relay => 1, # loads MCE::Relay
gather => sub {
# this runs inside the parent
$pdata |= $_[0];
},
user_func => sub {
# run parallel
my $val = ~$png->wbmp($_);
# send the val to the parent process
# relay makes it run serially and orderly
MCE::relay {
MCE->gather($val);
};
}
)->run();
our $zlen = int(($bx + 7) / 8); # number of Bytes per line
my $pos = 6; my $y = 0; # position after Header of WBMP
my @sw;
while ($pos < length($pdata)) {
$sw[$y] = '';
for (1..$zlen) {
# convert binary data into string
$sw[$y] .= sprintf("%08b",ord(substr($pdata,$pos++,1)));
}
# print $sw[$y], "\n";
$y++;
}
The examples run well. Output matches the OP's non-parallel demonstrations.
Regards, Mario