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Re: Re: Ways to maintain state in a CGI based card game

by vroom (His Eminence)
on Aug 31, 2001 at 17:50 UTC ( [id://109382]=note: print w/replies, xml ) Need Help??


in reply to Re: Ways to maintain state in a CGI based card game
in thread Ways to maintain state in a CGI based card game

Agreed. JavaScript or Java would be better suited for handling the game more quickly and in a more graphically pleasing fashion. I guess the stats I want to collect and my preference for Perl led me to a CGI solution. I could store information the game history in a JavaScript array or variable and then pass that along on game completion to a server side script for permanent storage and later analysis.

vroom | Tim Vroom | vroom@blockstackers.com
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Re: Re: Re: Ways to maintain state in a CGI based card game
by tachyon (Chancellor) on Aug 31, 2001 at 18:32 UTC

    Yes the question is often not "Could I do this in Perl?" but "Should I do this in Perl?" You can always do it in Perl! And you know once it is done you don't have hours of cross browser testing, tweaking, more testing, more tweaking, more testing..... to go :-)

    cheers

    tachyon

    s&&rsenoyhcatreve&&&s&n.+t&"$'$`$\"$\&"&ee&&y&srve&&d&&print

      Amen Brother!

      -Lee

      "To be civilized is to deny one's nature."

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