Perl: the Markov chain saw | |
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Re: Re: Ways to maintain state in a CGI based card gameby vroom (His Eminence) |
on Aug 31, 2001 at 17:50 UTC ( [id://109382]=note: print w/replies, xml ) | Need Help?? |
Agreed. JavaScript or Java would be better suited for handling the game more quickly and in a more graphically pleasing fashion. I guess the stats I want to collect and my preference for Perl led me to a CGI solution. I could store information the game history in a JavaScript array or variable and then pass that along on game completion to a server side script for permanent storage and later analysis.
vroom | Tim Vroom | vroom@blockstackers.com
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