note
drfrog
I agree!<br><br>
the point i am making is that ramping up to development from the pre-production stage is possible from properly laid out uml diagrams<br><br>
i find problems in uml's how-to's in describing perl objects.<br><br>
I guess i could reverse engineer some perl objects to see how it should look!
<br><br>
Again , i do think UML's main purpose is to help in pre-production, but i also think it can provide a useful linkage to production, helping a developer set up the perl modules for a project, wasting less time in setting up for the development stage
316767
316769