note
golux
Yes you're correct, it's a set of pixels originally. The shapes are all solid (no holes) and as I mentioned, my pruning algorithm seems to be a plausible first step to narrowing it down to the outline.
<p>But the "walk the outline" step, as you say, is exactly where I'm stuck. I'm searching for an algorithm that will give me the correct order of points that define that outline/perimeter. If there are any points out of order, they will either cut lines across the shape, or (worse) create regions which are outside of the shape.
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