in reply to 2d animation
Are you looking to do this on the web or desktop?
Either way, streaming a movie of a real-time line trace would be a hugely cpu-intensive way of approaching the problem. Video-encoding is a very cpu-intensive process, usually done off-line, not on-the-fly.
The most (band-width) economic method would be to transmit (just) the numeric values and have the graph drawn locally. Basically, each update would consist of bit-blitting the right-most, width-N pixels left N pixels and then drawing the new N-pixel position on the right.
Updating 60 times per second may be a little too fast across an unreliable html connection, but you can easily reduce that (to 30/sec) by doing two new values at a time, or (15/sec) doing 4 at a time etc.
For the web this can easily be done using javascript or the new HTML5 canvas control. You could also use a web browser, or one of the graphical toolkits (eg Tk) on the desktop.
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Re^2: 2d animation
by wanna_code_perl (Friar) on Aug 15, 2011 at 22:40 UTC | |
by BrowserUk (Patriarch) on Aug 15, 2011 at 23:11 UTC | |
by wanna_code_perl (Friar) on Aug 16, 2011 at 00:41 UTC | |
by BrowserUk (Patriarch) on Aug 16, 2011 at 04:17 UTC | |
by wanna_code_perl (Friar) on Aug 16, 2011 at 20:04 UTC | |
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by salva (Canon) on Aug 16, 2011 at 08:02 UTC | |
by wanna_code_perl (Friar) on Aug 16, 2011 at 20:08 UTC |