in reply to Perl for hobbyists
Mazes. Mazes for my wife and I. Instead of trying to port some of my old MS-DOS C code to linux, I found Games::Maze.
I was excited, until I found how simple and predictable the mazes were. It seems that once it is boxed in, it backtracks the way it came. Making a simple change fixes that:
# Right here is where things get predictable! Mix it up. # ($c, $r, $l) = splice @queue, 0, 3; ($c, $r, $l) = splice @queue, (rand(@queue / 3) *3), 3;
Yes, my code uses more memory, but the mazes are more challenging. I guess 'more memory' is all relative, I remember how many hoops I had to jump through to use more then 64k of data in MS-DOS.
I have code that takes the Games::Maze square data and creates a png file.
Now if I could only find a good way to represent the maze, and have the output span a few dozen pages.
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