in reply to Re^2: Array-based Inside-out Objects with Object::InsideOut
in thread Array-based Inside-out Objects with Object::InsideOut
Do you notice any performance degradation when instantiating and destroying lots and lots of objects across a large-ish (well, more than one class) inheritance tree? I wonder what the effect is, both memory-wise and on lookup speed, of having large and sparse class arrays that hold the object data.
In Section
Meditations