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in reply to Keep the vote XPs. Don't increase vote #.
in thread Scalability of the voting system

I don't know about the less votes thing. Most days I have more votes than I need, but sometimes I've got a good use for every one (or I wish I could hold over the ones that were left from the previous day).

Just having X votes doesn't mean a person needs to spend X votes if there aren't the same number of deserving articles. If someone really wants to be a munchkin, I'm sure there are other ways of pumping up exp other than getting that last vote bonus--such as creating multiple logins which serve only to give the primary login votes, or entering into an agreement with another loser to promote each other's posts, etc. No matter what you do, someone who is determined can cheat or abuse the system.

I do think there should be some way for more advanced monks to have more influence. One way is of course by giving them more votes. Another way might be to have their votes count more--perhaps carry a greater chance of xp for the receipient, and to affect reputation by 2 instead of 1. It certainly means more to me if I get a vote from someone whom I respect than if I get one from the person described in the previous paragraph. Or it would, if I knew who had voted :)

I'm not sure that's a good idea though. There are some things I vote for where I'd happily spend 3 votes if I could, but a lot of the time I'm not that enthralled with the post that I'd spend more than one vote. Hmm, maybe some normal votes and some more powerful votes?

Kudra - if exp doesn't matter, why do we seem to care so much about voting? ;)

  • Comment on RE: Keep the vote XPs. Don't increase vote #. (kudra: No need to use all votes)

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RE: RE: Keep the vote XPs. Don't increase vote #.
by turnstep (Parson) on May 12, 2000 at 19:00 UTC

    > It certainly means more to me if I get a vote from
    > someone whom I respect than if I get one from the
    > person described in the previous paragraph. Or it
    > would, if I knew who had voted :)

    FWIW, I voted the above up. :)

    You bring up some good points. Requiring cookies and checking IPs and user-agent strings could possibly detect people with multiple IDs, but it would not be foolproof. I also agree that sometimes I want to vote something down more than one (e.g. blank posts) but I don't think that giving more than one vote to a post would work. Such a system might lead to more abuse by the above-mentioned "losers". Hopefully, there will be more honest evaluations who will cancel out bad posts which have been voted up dishonestly.

    I would really like to be able to see the reputation of a node before I vote. If a dumb post (IMO) has been voted up by "losers", then I would like to spend my vote to bring it down. If I have a single vote left and there are two deserving posts, I would like to vote for the one that has a reputation of (for example) "2" vs. the one with a reputation of "12"

RE: RE: Keep the vote XPs. Don't increase vote #.
by nuance (Hermit) on May 12, 2000 at 18:48 UTC
    I do think there should be some way for more advanced monks to have more influence. One way is of course by giving them more votes. Another way might be to have their votes count more--perhaps carry a greater chance of xp for the receipient, and to affect reputation by 2 instead of 1. It certainly means more to me if I get a vote from someone whom I respect than if I get one from the person described in the previous paragraph. Or it would, if I knew who had voted :)

    I'm not sure that's a good idea though. There are some things I vote for where I'd happily spend 3 votes if I could, but a lot of the time I'm not that enthralled with the post that I'd spend more than one vote. Hmm, maybe some normal votes and some more powerful votes?

    I've been thinking about this. The write up for the voting/experience system mentions the possibility that higher level users would have the ability to appprove posts, or bless others, etc.

    Perhaps a system where higher level users could mark things as being either particularly good or particularly bad, would be useful. It would also be good if it was possible for the higher level user to leave a private note for the poster. They could tell you why they liked or disliked the node.

    We could use small icons that would appear anywhere it presently tells you a posts reputation, to indicate a blessing or a curse. Use different icons for positive and negative markings and possibly different icons for different levels of monk. The basic idea is that clicking on the icon would let you read the comment. If you tie this into the XP system, you could have a variable chance of gaining or losing XP based on the level of monk who has marked the post. It may also be useful to make the probablility dependant on the percentage of posts a user blesses or curses (i.e. an abbott who blesses on average 5% of posts would be have a much greater chance of incresing or decreasing your experience than an abbot who blesses on average 50%).

    Nuance