$app->add_event_handler(sub { ... }); #### { my %paddle_move; my $key_joiner; BEGIN { $key_joiner = '~'; %paddle_move = ( SDL_KEYDOWN . $key_joiner . SDLK_UP, -2, SDL_KEYDOWN . $key_joiner . SDLK_DOWN, 2, SDL_KEYUP . $key_joiner . SDLK_UP, 0, SDL_KEYUP . $key_joiner . SDLK_DOWN, 0, ); } $app->add_event_handler(sub { my $event = shift; my $paddle_key = $event->type . $key_joiner . $event->key_sym; if (exists $paddle_move{$paddle_key}) { $player1->{v_y} = $paddle_move{$paddle_key}; } }); }